Showing posts with label pinball. Show all posts
Showing posts with label pinball. Show all posts

Friday, September 17, 2010

Pinball Ride 1.2.2 Update

Update 1.2.2 has been submitted to Apple for Review. We've fixed all the major bugs that were explained in  a previous post.


Here are the changes:

 - Fixes Story's Boss Multiball crash.
 - Fixes Flippers stuck in up position on certain devices.
 - Fixes and Improves Facebook Publishing.
 - Fixes Story Mode shortcut to Final Duel after the first city. (Skipped Masquerade and Hand Fight)
 - Fixes rare Freeze in the menus.

Thanks a lot for your feedback, don't hesitate to contact support@massivefinger.com for any question.
Please update App Store reviews that reported the issues.

More Updates coming :) Please report bugs and exploits.

Marcelo and Laurent from The Pinball Ride Team,

Thursday, April 15, 2010

Pinball Ride User Guide

We've integrated a User Guide in the existing version in the menu About > Rule Sheet.
It explains the basic principles of the table, so you can discover advanced modes by yourself.

Bonus multiplier

Lighting up the 4 lights at the top of the table increases your bonus multiplier. The higher your bonus multiplier, the higher your End-of-Ball Bonus, up to 10x.

Airbags (Exit Blockers)

Exits can be blocked in 3 locations: left, center and right.
Hitting the 3 targets on the left activates the left airbag.
Hitting the 3 targets on the front right activates the right airbag.
Sending your ball into the bridge ramp (middle right) with maximum Backseat Points activates both the left and right airbags.
Entering the Parking Garage may activate the front airbag, or even all 3 airbags.

Story Challenges

Hitting the ball into the blinking ramps and completing challenges advances the story. As you progress, new modes will open. All possible modes will be unlocked by the end of the story.

Nudging

Shaking the device allows you to nudge the table. The table cannot Tilt (you will not be penalized), but too much shaking interferes with precise shooting.

Contacts

Hitting the bumpers causes you to increase your Business Contacts. When no challenge is active, taking the ramp on the right gives you points in proportion to your contacts.

Parking (Lock)

The Parking Garage is located below the right ramp. Once inside, the ball is held for a second, then given back. The Parking Garage randomly gives rewards or triggers challenges: Multi-Ball, Airbag deployment, Friendly Duel, etc.

Backseat Points

Hitting the ball into the bridge ramp (middle right) increases Backseat Points. When maximum Backseat Points (3) is reached, the side blockers are activated.

Even More

Playing through Pinball Ride's story opens other exciting challenges, jackpots and rewards.

Tuesday, September 22, 2009

Pinball Ride : Multi-balls Video Clip



We are working on an explosive trailer for the release of the game. Here is a really short footage clip to keep waiting :)

Tuesday, July 28, 2009

Massive Finger announces Pinball Ride

Today, we made an official announcement for the company and our first game : Pinball Ride for iPhone a game that lets you compete against Facebook friends

* Pinball simulation with a realistic feel.
* Fast 3D graphics, and amazing sound effects.
* Unique table with original universe and storyline about racing.
* Illustrated progression and original soundtrack.
* Various challenges and modes including multi-balls.
* Unlockable achievements.
* Online competition with Facebook friends.
* Stories publishable on Facebook through the game.

The game will soon be available on the App Store.

Check out the updated website : http://massivefinger.com

[Updated]
Check out the Press Release :